Pathfinder horror adventures pdf download
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Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Pathfinder Pathfinder-OGL. Start Over Advanced Search. Products found in this section Eldritch Essences: Promethean Transcendence at any price Drawing the dark tapestries of the Mythos and cosmic horror, Eldritch Essences: Promethean introduces a new player class-the Promethean.
Driven by reckless Obsession the Promethean seeks ever deepening mysteries of power unlocking each at the cost of their dwindling humanity. This volume contains: The Promethean base class a veilweaving champion of the Paths of Magic What path will you walk?
This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. The Aegis of Empires Art and Map Collection Guide is here, with every map and illustration from the entire Aegis of Empires Adventure Path , including both fully detailed and unkeyed player-friendly maps.
Each individual adventure that is part of the Aegis of Empires Scattered across ancient tomes and the whispers of reclusive mages lie the secrets of dark powers, designs of the immortal horrors humankind knows only as Fiends. These incarnations of cruelty and ruin offer wondrous secrets and incredible power, but never without a price.
The Diabolist's Handbook offers a myriad of potent abilities focusing on Fiendish themes of control, corruption, Drop Dead Studios. The Alienist's Handbook Command the Uncanny! The powers of the multiverse do not exist for mortals alone, nor are all their secrets meant to be mastered by such finite creatures. Harnessing such forces can offer untold possibilities, although those who touch the alien never step away the same. As players, your characters fight to survive in a land threatened with destruction by the rise of the ancient Fat Goblin Games.
Rumours of incest, murder and vile rites during the black of night surround its insular citizens. It is a place most wise people avoid as the very air seems inhospitable to strangers. Yet in the rumours is a grain of truth, Paths to power, answers to forbidden questions, and even simple stories. Among these stories are whispers of the creatures and entities that stalk the night on All Hallows Eve.
This document includes the following There are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics — terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting.
Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul.
To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics — for they'll need every edge possible to survive! An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town--and perhaps all of Varisia.
The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city.
This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than pages packed with mayhem, excitement, and adventure! Revised and updated 5 years after its original publication, this new edition expands the original campaign with new options and refined encounters throughout, incorporating years of community feedback! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, level base classes.
Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. There are no such things as "lesser" draconic kin, but lurking among the further branches of the dragon's family tree are many strange and wondrous creatures perhaps less powerful than their cousins but no less crafty or formidable.
Shaped by their environment and powerful shapers of it, drakes interact with humans and other races a great deal, and from such relationships and rivalries are great adventures born! The Book of Drakes takes you on a guided tour of the workings and habits of these enigmatic and oft-overlooked creatures. Herein you'll discover More than 20 drakes ready for play, including the crag drake, moon drake, and alehouse drake Beautiful full-color illustrations by Hugo Solis Drake spells, feats, familiars, and abilities A system for building your own drakes for any party of any level, in any environment!
From Midgard to your home setting, drakes provide unique adversaries, unusual companions, and compelling NPCs. Don't miss this chance to push your game to the next level. This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits! Ultimate Intrigue, the latest hardcover rules reference for the Pathfinder Roleplaying Game, arms players with every bit of charm, grace, innuendo, and insult necessary to defeat even the most difficult social encounters.
This expansive page hardcover book delves into the shadowy world of intrigue, giving both players and GMs alike plenty of rules to add to their game. Engage in social combat, dueling with words instead of steel. Participate in a heist, working as a team to steal a valuable object or vital piece of information. Curry favor with the local churches, guilds, and royals with a complete influence system.
Give your character an edge in social situations with a wide variety of new archetypes, feats, spells, and gear!
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